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Skills for the children of the future

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Skills for the children of the future






How do you prepare the children if the jobs of tomorrow do not exist today?





Zach Klein narrated in the first person how he loved to "play Sim City and design" web pages small. But with a certain sense of guilt when he entered the high school are forced to spend less time at the computer and to the sport. With the time ended up moving to New York and founding a company, Vimeo –a kind of YouTube more elitist and sophisticated– which sold for a figure-millionaire within a few years. "My passion original by Internet has turned out to be very valuable to the economy a decade later." He adds: "it Is difficult to predict what skills will be most valuable in the future. And even more difficult to find the connection between the interests of the children and those skills".

Klein likes to put Minecraft as example: children today are learning to design in 3D with this game in which you build worlds and buildings as if they were part of a gigantic Lego virtual with no limit. In fact, what started as a simple game, it is a tool in thousands of schools.







"65% of children will end up working on something that has not been invented yet"








According to the education expert Cathy Davidson, 65 percent of children will end up working on something that has not been invented yet. And a study by the us-based manufacturer Dell says that 85% of the jobs to which you aspire in 2030 do not exist today.

It is not easy to see some examples of that a decade or two ago would have been unthinkable: the ubiquitous Community Managers who manage the image of brands, companies and celebrities in social networks, the drivers that map the streets for Google all over the world in their Google Cars or the mining of bitcoin, patiently prepare and optimize servers to run the economy of the criptodivisas.







What is already being taught





In DIY.org a community for young people between 6 and 16 years are taught some of those skills out of the ordinary". Some are just another way of seeing subjects-classical, such as chemistry, literature and writing or illustration. Others go a little further: special effects, mapping and navigation as applied to games. There are also other more practical as the web development and rapid prototyping, or the creation of simulations.Among the favorites of their promoters is "player role", which includes abilities to create scenarios and scripts for games, creative writing, staging, improvisation and even the manual creation of rules and instructions.

All these activities develop aspects that go a little beyond what is usually taught in school: to create functional prototypes for both machines and apps, models to simulate how a physical process or social skills practices such as creating from scratch a virtual community and to encourage it or to know how to move through virtual worlds on your computer.




The technologies will need new players





Some of the technological trends are already a clear reality: robotics, artificial intelligence or virtual reality. Not to mention the importance of all types of energy sources, the cloud and management of data and virtual servers that does not rely on a physical place in a building that looks like a bunker as before.

The fields that encompasses artificial intelligence, which are increasingly large. Some of these systems require a pre-service training –a start-up phase– which in many cases can only perform human-reviewed pictures, videos, actions and others. These trainers teach in the first place to the automatic systems the most basic thing; then what they do well and what they are doing wrong; was subsequently engaged to fine-tune their decisions when they are not accurate. As authentic teachers – only ranging from the nursery to the master.

In more advanced versions of the machines have to make decisions in an instant, many times of life or death. One of the most classic examples is the so-called dilemma of the tram, you could have to deal with the software of the autonomous cars in brief. Is as follows: if an autonomous car circulates when you cross a girl who falls to the ground and the only way to avoid is a swerve that will cause the car to fall off a cliff and kill its occupant, what should I do to the car? Do you save the little girl? Do you save the driver? What if instead of a girl has come out of nowhere, a large group of schoolchildren?







"The artificial intelligence replicating the functioning of the human brain, and you need people able to understand how we operate"









As stated Silvia Leal Talent Digital: "the people who have studied philosophy and have some knowledge of logic is not going to miss work. The artificial intelligence that it does is to replicate the functioning of the human brain, and you need people able to understand how we operate".

In a field as interesting as that of the man-machine interfaces, which connect directly to the brain or the organs of a person with a computer (allowing you to walk, talk or even see to those who cannot do so for themselves) is also needed for that phase of the teaching-learning that even if you perform the subject itself has to be supervised by someone with sufficient knowledge to understand how the algorithms of artificial intelligence.

It seems clear that we also need profiles, capable of dealing with such issues as who is to blame if a robotic arm, you break your hand? And even experts who understand what they can assume the accidents of the drones and all kinds of contraptions such as flying cars or jetpacks, for which there is not yet a law too clear. Do lawyers? What experts? How insurers? Might end up with a degree is completely different.







What we know about the fields more subscribers of the technology





In the field of drones, one of the most advanced, since there are many academies for pilots of drones in Spain, where it is taught as in the driving schools of the future. There are even specialties: piloting sport, realization of photography and video... In Drone Spain already warn that this sector, which recently was limited to toys is already going to be mature: "There are about 20,000 pilots trained in Spain and it will not come to a hundred working daily, so that we do not advise paying for an official certificate only in seeking to be hired by companies of drones". Of time 90 per cent looking to remove the title simply by hobby.

The palm of all abilities for the work of the future may be that of scientific data, to which the The New York Times called "the profession more sexy to the TWENTY-first century". The case is that with the availability of massive information updated in real time from multiple sources (the so-called Big Data) is leading to a demand excessive of mathematicians, statisticians and professionals from the information technologies that are able to digest and take advantage of those data. Because often times they are the key to the business.







"The scientific data is not a current profile, but all the companies are going to need it"









The skills for being a good scientific data are extensive theoretical knowledge on mathematics, especially statistics, good theoretical knowledge of programming (independent of language), that will depend on the applications to develop), databases and standards for exchange of information. The scientific data is not a current profile, but all the companies are going to need it. Hence, there is a lot of demand and in addition is a very well paid job.

Develop some of these skills as part of the first adventures technology the children of today may be important for the future to feel curiosity for this type of project. So maybe that spend part of their time with the tablet and their games of logic, or with the mobile sorting pokemons or figuring out what heroes of the game of fantasy battles are more suitable for a team is not such a bad idea.






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